package view;

import model.Model;
import util.Direction;
import util.MyPosition;

public class SceneView extends ModelView {

    public SceneView(MyPosition myPosition, Model model) {
        super(myPosition, model);
        dirStatic = Direction.STOP;
        faceDir = Direction.STOP;
    }

    @Override
    public void stay() {
        // 墙不需要stay
    }

    @Override
    public void setPosition(MyPosition position) {
        this.position = position;
        repaint();
    }

}
